Craps

How-to Player's Guide

This is a very fast-paced game that is played by placing various bets on a Craps table. The game starts with a come-out roll. To shoot the dice, a player must bet either the Pass Line or the Don’t Pass Line. The shooter selects a pair of dice and tosses to the other end of the table, where they need to bounce off the craps table wall. Once a point is established, players bet that the point will or will not roll again before a 7, as well as other betting options.

Wagers

Pass Line | Can be made only before a point is established, known as the “Come Out Roll.” Players win on a natural 7 or 11 and lose on Craps 2, 3 or 12 on the Come Out Roll. Any other number rolled becomes the point. To win, the shooter must roll their point again before rolling a 7. A Pass Line Bet cannot be placed, reduced or removed once the Point has been established until it wins or loses. This bet pays even money.

Don't Pass Line | These are the opposite of the Pass Line Bets. Don’t Pass Bets can only be made before the Come Out Roll. Don’t Pass Bets lose on a 7 or 11 on the Come Out Roll, win on Craps 2 and 3 but should the shooter roll a 12, the bet does not win or lose, it is a “Push.” Any other number rolled becomes the point and the player shall win if the shooter rolls a 7 before rolling their point. Don’t Pass Bets may be removed or reduced at any time during the hand; however, the bet may not be increased or replaced once the point has been established. This bet pays even money.

Come Bets | Are made any time after a shooter has rolled a point. These bets are similar to Pass Line Bets in that they become subsequent points during a shooter’s roll. Come Bet rules are the same as Pass Line rules.
The dealer moves the wager to the box that corresponds to the number that was rolled. A Come Bet cannot be reduced or removed after a number is established for such bet.

Don't Come Bets | These are also made any time after a shooter has established their point. The Don’t Come rules are the same as Don’t Pass rules. The dealer moves the wager behind the box that corresponds to the number that was rolled. This bet pays even money.

Field Bets | These are a one roll bet that can be made at any time. If any of the printed numbers in the Field section of the layout are rolled, the player wins. Winning bets are paid even money on 3, 4, 9, 10 and 11; the 2 and 12 pay 2 to 1.

Place Bets | Are a wager that a specific number (4, 5, 6, 8, 9 or 10) will roll before a 7 rolls. Place Bets can be made at any time during play and can be made on any or all of the point numbers. A Place Bet may be increased or decreased at any time during play prior to a roll of the dice. Place Bets are off on the Come Out Roll unless the player specifies that the bets are in action. The payout odds on the 4 & 10 are 9 to 5; 5 & 9 are 7 to 5; 6 & 8 are 7 to 6.

Buy Bets | This is the same as a Place Bet except the player receives true odds on the payout by paying a commission of 5%. Buy Bets are inactive on the Come Out roll unless the player states otherwise. Buy Bets may be increased, decreased or removed at any time during play prior to a roll of the dice. The payout odds on the 4 &10 are 2 to 1, 5 & 9 are 3 to 2, and 6 & 8 are 6 to 5.

Lay Bets | These can be made against any of the point numbers 4, 5, 6, 8, 9 and 10. The Lay Bet wins if 7 rolls before the point number that has been established. The player receives true odds on the payout by paying a commission of 5% when the bet is made. Lay Bets may be increased, decreased or removed at any time during play prior to a roll of the dice. The payout odds on the 4 & 10 are 1 to 2, 5 & 9 are 2 to 3, and 6 & 8 are 5 to 6.

Odds | Are made in addition to the Pass, Don’t Pass, Come or Don’t Come bets. Pass and Don’t Pass odds are placed by the player and Come and Don’t Come odds are placed by the dealer at the request of the player. Odds wagers are placed any time after the Come Out roll. The payout odds on the Pass and Come are the same as Buy Bets. The payout odds on the Don’t Pass and Don’t Come are the same as Lay Bets.

Hardways | This bet is a wager that an even point number of 4, 6, 8 and 10 will roll as a pair on the dice before it rolls easy (not a pair) or before 7 rolls. Hardway wagers may be placed at any time and are inactive on the Come Out roll unless specified otherwise by the player.

Horn Bets | This bet is made with equal amounts of money on each of the 2, 3, 11 and 12. If any of these numbers are rolled, the bet wins. If any other number is rolled, the bet loses.

High Horn Bets | These are like the Horn Bet with the exception that one designated number has one extra unit bet on it. The player wins if any 2, 3, 11 or 12 is rolled and loses if another number is rolled.

Proposition Bets

Proposition bets are located in the center of the Craps table and are placed only by the dealer. These are one roll bets that may be made at any time and winning wagers remain in action unless the player states otherwise.

Any Craps | A one roll bet that a 2, 3 or 12 will roll. If any other number is rolled, the bet loses. The payout odds for winning wagers are 7 to 1.

Craps/11 Split (C&E) | A one roll combination bet on the Any Craps and 11. If Craps rolls, it pays 3 times the total bet. If 11 rolls, it pays 7 times the total bet.

Any Seven | If a 7 is rolled, the bet wins. If any other number rolls, the bet loses.

2, 3, 11 or 12 | Are four individual one roll bets. If the number that is bet is rolled, the bet wins. If any other number rolls, the bet loses.